Missions are focused stories: a task, a danger, a reward. They are the most reliable way to earn Renown and Marks, and good missions make good stories.
Tiers
- Errand: no real danger. Escorting a letter, guarding a harvest fair, finding a lost hound. 1 Renown, 4 posts each.
- Task: a risk of trouble. Bandits on the road, a smuggler to question. 2 Renown, 8 posts each.
- Venture: expect a fight. Clearing a naga nest, stealing a ledger from a rival court. 4 Renown, 15 posts each.
- Peril: serious danger, enemy fae and real stakes. Raiding a Hybern spy-house. 6 Renown, 21 posts each. May turn DE if the plot demands it.
- Nightmare: combat is certain and death is likely. Hunting a Dread outlaw, entering Under the Mountain. 10 Renown, 28 posts each. Always DE.
Post counts are per person. Marks come from grading as for any thread (see Renown, Bounty & Marks).
Who may take what
- Tier 1 (Sworn, Wanderer): Errand, Task.
- Tier 2 (Courtier, C and B-Class): up to Venture.
- Tier 3 (Emissary, A-Class): all. Nightmare needs a companion.
- Shadows, Tier 4 and 5: all, alone if they wish.
A lower-tier character may join a higher mission led by someone who could take it alone, and is DE like everyone else.
Who may run them
- Any Courtier or higher may run Errand and Task missions for other players.
- @Storytellers run Venture, Peril and Nightmare missions.
- A High Lord or Lady may issue court missions up to Venture to their own court, without a Storyteller.
- The game master voices NPCs and the world, never another player's character.
- A game master's own posts are graded like any group thread.
How it works
- The game master fills the template pinned in #mission-board and sends it for a staff check: Storytellers in #story-workshop, everyone else in a Mission Review ticket (#submit-a-ticket).
- Staff post the approved mission in #mission-board, tagged with its tier and Open.
- Players reply inside the mission to join. The game master updates the roster and tags it Full.
- The mission is played as a post in a location forum, or in #rp-bubbles, tagged Mission.
- When it ends, the game master tags it Done and posts it in #thread-inbox.
Honest difficulty
A mission must be as hard as its tier. If staff find a Peril that was really a Task, they grade it as a Task.
Court missions
Sworn characters can ask for work in their court's hall. Rulers, regents and the Inner Circle hand out court missions there, and the court remembers who answered.